MPU (Multi Processing Unit) |
Custom IBM Power PC Gekko |
Manufacturing Process |
0.18 micron IBM Copper Wire Technology |
Clock Frequency |
485 MHz |
CPU Capacity |
1125 Dmips (Dhrystone 2.1) |
Internal Data Precision |
32-bit Integer & 64-bit Floating-point |
External Bus |
1.3 GB/second peak bandwidth 32-bit address space 64-bit data bus 162 MHz clock |
Internal Cache |
L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
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System LSI |
Custom ATI/Nintendo Flipper |
Manufacturing Process |
0.18 micron NEC Embedded RAM process |
Clock Frequency |
162 MHz |
Embedded Frame Buffer |
Approx. 2 MB Sustainable Latency: 5ns (IT-SRAM) |
Embedded Texture Cache |
Approx. 1 MB |
Texture Read Bandwidth |
10.4 GB/second (Peak) |
Main Memory Bandwidth |
2.6 GB/second (Peak) |
Pixel Depth |
24-bit Color, 24-bit Z Buffer |
Image Processing Functions |
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) |
Other Features |
Real-time Decompression of Display List, HW Motion Compensation Capability |
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Audio Processing |
(Incorporated into the System LSI) |
Sound Processor |
Custom Macronix 16-bit DSP |
Instruction Memory |
8KB RAM + 8KB ROM |
Data Memory |
8KB RAM + 4KB ROM |
Clock Frequency |
81 MHz |
Performance |
64 simultaneous channels, ADPCM encoding |
Sampling Frequency |
48KHz |
Performance |
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Floating-point Arithmetic Capability |
10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) |
Real-world polygon |
6 to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully textured, fully lit, etc) |
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System Memory |
40MB |
Main Memory |
24MB MoSys IT-SRAM Less than 10ns Sustainable Latency |
A-Memory |
16MB 81 MHz DRAM |
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Disc Drive |
CAV (Constant Angular Velocity) System |
Average Access Time |
128ms |
Data Transfer Speed |
16Mbps to 25Mbps |
Media |
8cm NINTENDO GAMECUBE Disc based on Matsushitas Optical Disc Technology |
Capacity |
Approx. 1.5 GB |
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Input / Output |
4 Controller Ports |
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2 Memory Card Slots |
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Analogue AV Output |
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Digital AV Output |
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2 High-Speed Serial Ports |
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High-speed Parallel Port |
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Power Supply |
AC Adaptor DC12V x 3.5A |
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Dimensions |
4.3(H) x 5.9 (W) x 6.3 (D) |
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